The Nulltiverse Database
Butler Manor
-Overview:
Though Butler Manor is on Amylus Island, the verse is named after the mansion due to it being the primary hub for people who come and go from the realm.Butler Manor is a place run by a hive mind species known collectively as Null, though their race is called the Amervus. The realm has many functions, including being a hub, resort, and residence for many dimension-hoppers, along with being a refuge for those who's original dimensions have collapsed.
-Notable Locations:
►Butler Manor:
Butler Manor is the primary hub of the island where people come and go from the realm via its many hallways and doors that are portals to and from the world. It is the main home for the Amervus and Amphos, though many live where they primarily work.►Amphos Resort:
A very popular resort for tourists and visitors to relax and enjoy themselves. The resort was named after the Amervus's ancestor / "Granba," Amphorphoscom.►Mt. Gothut:
The peak of the island, Mt. Gothut has many caves, hiking trails, and campgrounds along its roads, along with some small communities nestled within its rocks.►Gestra City:
A very lively city designed with a solarpunk functionality in mind. Though most of the city is designed to be bright with many plant life flourishing around, there is an extensive underground portion of the city designed for those who are light-sensitive.►Nesec Town:
A beach-side tropical-style town known for its boardwalk and amusement park. There is also Tac Aquarium to the West of the town closer to the resort.►Tenstig Forest:
A dense forest that spreads out across the middle of the island. The trees are often so dense that in most areas, the forest floor may appear as night no matter the time of day. Visitors often hike, camp, or stay in cabins in the area between Butler Manor and Gestra City.►Polt:
A small and quiet town located at the base of Mt. Gothut. It is often a place visitors stop and stay the night before making the journey up the mountain.►Rospin Island:
A small island off the coast of Amylus Island that is completely off-limits to everyone but the Amervus. Even Amphos, the Amervus's ancestor, is not allowed there.
The island itself is only accessible by boat, and rumor has it from the locals of Polt that the area houses many dangerous creatures that the Amervus want to keep away from the general population.
-History:
Butler Manor was created by a being simply known as the Head Null, who acts as the realm's living engine and dictates everything that is built and how things are ran on the island. They are the origin of all the Amervus, and if they were to be killed, the entire realm would collapse and be destroyed.The realm started as only being the manor, but as the Amervus took in more and more residents escaping their hostile home world or the collapse of it, the Head Null saw that it was necessary to expand their territory, and created the island for the people to expand and build onto with the help of the Amervus.
-Extra Info:
The island itself was designed with public transportation, bicycles, and foot traffic to be the primary modes of transportation, so there are no vehicles aside from the buses, shuttles, subways, and taxis that are driven only by the Amervus.
-Notable Characters:
Head Null
Fallout
-Overview:
The Fallout Verse takes place in a world that has been destroyed by a nuclear war that lasted a single day, but obliterated Earth with the amount of bombs that fell. 210 years later, the world is still riddled with the lingering radiation, and has become extremely hostile either due to the wildlife becoming mutated or people losing their minds from the rads.
-Notable Locations:
►Sanctuary:
The first settlement of the Minutemen under General Chester, this settlement was previously home to the General and his neighbors before the bombs fell. Though Chester still lives here as his primary home, his surviving neighbors now live elsewhere.►Refuge:
Formerly the General Atomics Galleria, this settlement was built up and grew under General "Atom" Atomic.►Diamond City:
The "Great Green Jewel" of the Commonwealth, it is notably the biggest settlement in the region, being based in an old baseball stadium in the middle of the now-ruined city of Boston. Due to its size, security, and central location in the Commonwealth, it is a great hub for traders, settlers, travelers, and just people looking for work alike.►Goodneighbor:
Originally founded by criminals who were exiled from Diamond City, this town has kept its crime- and drug-filled reputation up over the years. It is run by a ghoul named Hancock, along with his bodyguard, Fahrenheit, when he is not in town.►Nuka-World:
Pre-war, this was a soda-themed amusement park named after the soft drink the park originated from (Nuka-Cola), now a large settlement run by three separate Raider gangs and their Overboss, Shiv.
-History:
In the year 2077, the world was obliterated in a thermonuclear war known as the Great War that lasted a mere two hours. The result, however, changed the world forever, as the climate severely changed, and those who survived either helped humanity live on by being sealed away underground in the Vaults of Vault-Tec, were downloaded into robotic bodies, or were entirely transformed into ghouls by the radiation.Among those who retreated underground were people who attended the Commonwealth Institute of Technology (C.I.T.), whose children eventually formed the Institute after building sophisticated facilities and labs. Despite the radiated world above, the scientists continued their work safely, and eventually began developing what became known as Synths, or “Synthetic Humans.” Over centuries of developing technology and making advancements, the Institute had successfully created Synths, teleporters, Super Mutants, plasma weapons, and much more.
-Extra Info:
Ahlha
-Overview:
Ahlha is the name of the realm that the Embodiments come from, with Sajiin being the name of the planet itself. Sajiin is a very fragmented world, with nothing outside its atmosphere, but is either a home or haven to many who travel between dimensions. Armon, Harmoni, and Leith are the three deities who watch over this universe and those connected to it. They are revered on Ahlha, and help keep its world and those connected to it in balance. They are neither a single being nor multiple, and even when shown in a physical form, they can still be in other locations.
The Embodiments are what the three deities of the realm are referred to when they are born into a corporeal form. Though the deities are existent in everything, the Embodiments are different from anyone else as they harness the spirits and powers of the deities themselves.
Notable Locations
►Hinax:
The capital of Sajiin despite its small size, Hinax is home to the Temple of Ahlha. The only settlement in the region, Harmine, doubles as its capital, and is located near the peak of its tall mountain. It is home to the avian race, Traetes.►Flijen:
A chain of islands surrounding Hinax, this region is known for its tropical climate and is known as the original home of Zetiskos. Each island in Flijen has its own large town that serves as a barrier to Hinax, with its capital being Murti located on the southernmost island.►Praasti:
The coldest region of Sajiin, Praasti's tundras and icy climate is home to the bear-like race, Gezinos. Praasti has many small villages across its continent, with its capital being Shriken near the northernmost part of the mainland.►Mizak:
The desert region of Mizak is the original home for the Jilekan, the rodentian race of Sajiin. Though it is the biggest region, it consists mainly of a handful of large cities that are widely scattered across the continent. Its capital is Eylen, located near the center of the continent beside the largest body of water connected to the eastern ocean.►Esmia:
Esmia is a very flat grassland region known for its agriculture. It is where humans first appeared on Sajiin, and has become the main home for them. The capital of the region is Felte, on the south-western island.►Jinshu:
This swampy region is the original home of the amphibious Azeans and amorphous Amorphoscom. Its capital is Akla, on the north-eastern island of the continent.
-History:
-Extra Info:
►Native Races:
Azean
The amphibious race native to Jinshu, they are perhaps the most famous race due to having disappeared and thought to be extinct for centuries. They are well-renowned for their natural magical abilities, and have a unique culture tied to the cloaks each regional Azean tribe wears.
Variants include Sapphire Azeans from Hinax, Amethyst Azeans from Flijen, Diamond from Praasti, Ruby from Mizak, Citrine from Esmia, and Emerald from Jinshu.Traetes
The avian race native to Hinax, they are known for being scribes and keeping track of and protecting information throughout the years.
Variants include Kea Traetes from Hinax, Antipodes Traetes from Flijen, Austral from Esmia, and Yellow-eared from Jinshu.Zetiskos
The dolphin-like race native to the waters and islands of Flijen, Zetiskos are known for their playful yet deceptive nature.
Variants include the Bottlenose Zetiskos of both Flijen and Hinax, the Northern Right Whale Zetiskos of Praasti, and the River Zetiskos of Jinshu.Gezinos
The bear-like race native to Praasti are known as a very large, yet very gentle race. They are extremely strong, and have the least magical capabilities of all the native races of Sajiin.
Variants of the Gezinos include the Sun Gezinos of Flijen, Polar Gezinos of Praasti, Sloth Gezinos of Esmia, and Black Gezinos of Jinshu.Jilekan
The smaller rodentian cavy race originating from Mizak, they are often revered for their calm and welcoming ways.
Variants include the Montane Jilekan of Hinax, Acrobatic Jilekan of Praasti, Patagonian of Mizak, Greater Jilekan of Esmia, and Capybara of Jinshu.






